![]() What little story there is has a nice sense of humourĪlthough the introduction for the game’s hundred-odd mini-campaigns aren’t exactly The Last of Us, they do a good job at making it clear what the game is about. As soon as you beat around five of these two-minute long incursions, the node is completed and you’re able to select another thing on your monitor to start the process over again. Once you’ve killed enough enemies, the level is completed and you move onto the next one. From there, you grab whatever weapon is closest to you and get to killing. You select a node from the in-game CRT monitor, choose one of a small handful of power-ups and spawn in. This strange lack of context is what sets up every encounter that you’ll play through in SUPERHOT: MIND CONTROL DELETE. The catch is that unlike in The Matrix, time only moves forward when you do and there’s no rave to return to once you finish up each mission. Anderson until a mysterious overlord determines that you’ve killed enough to progress to the next level. In the SUPERHOT games, you take on the role of a nerd with a VR headset that’s thrown into the not-Matrix to kill not-Mr. It’s clear that these questions have kept the developers behind SUPERHOT: MIND CONTROL DELETE up at night just as much as they’ve kept us awake before our morning shifts, because entering the Matrix has been the set-up for their innovative franchise. Anderson and how would you deal with all of the white girls with dreadlocks in the future? If you had the ability to stop time, but the time stopping only worked when you were standing still, what would you do? Would you become the world’s best stop-motion videographer, become a soldier who could do millions of push-ups without getting tired, or would you simply become an office worker until you talk with Laurence Fishburne and turn into a god? Assuming you grew up in the ‘90s and opted for the last choice on that list, what would you do once you became Keanu Reeves? How would you save the world, which gun would you pick to kill Mr.
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